Engineer · Game Developer · Film Director
I'm Nathan — a Virtual Reality Engineer at the Fondation Campus Biotech Geneva, where I design and develop interactive applications and serious games for academic research teams from EPFL and UNIGE. My work sits at the crossroads of immersive technology, gamification, and scientific rigour.
I trained as a generalist engineer at Arts et Métiers Programme Grandes Ecoles, then specialized in 3D Interactive Technologies at the Laval Virtual Center, Europe's leading VR research institute. That combination of broad engineering foundations and deep creative-technical focus shapes everything I build.
Beyond engineering, I direct and produce short films — handling everything from script to final cut. Cinema has been a constant thread throughout my life, and I have a deep passion for visual storytelling. I also capture the world through photography, always looking for the frame within the frame.
Let's build something together.